Master of Arts in Media and Electronic Arts
IT Tallaght is proud to launch an innovative new Masters programme; Master of Arts in Media and Electronic Arts. This programme will run part-time over two years, from September 2017 to June 2019.
This programme prioritises building knowledge and understanding through creative practice using a range of different media and electronic tools. The emphasis is on making things which express, explore, interrogate and create new insights. Inspired by the Maker movement and placed firmly in a STEAM space, through a blend of the science and tools of electronics with those of media arts, students will be encouraged to experiment at the intersections of art, design and technology in a practical, hands-on environment.
Delivered jointly by the Department of Humanities and the Department of Electronic Engineering, in partnership with RUA RED South Dublin Arts Centre in Tallaght, graduates of this programme will have advanced knowledge and competencies in areas such as physical computing, digital media, ambient intelligence as well as a deep understanding of how these technologies interconnect with each other and with our capacities for expression and communication.
An antidisciplinary approach allows for experimentation, surprising mutations, intensive potentialities and unexpected possibilities. The lack of disciplinary policing allows for ‘an open-ended capacity for surprise and innovation.’ The blend of expertise and facilities provided by the Institute in collaboration with the participants on the programme is designed to encourage and facilitate innovative work in this new antidisciplinary space.
Globally and in Ireland, there is a reported shortage of skilled professionals with these blended skills – though much is spoken about a STEAM approach, areas where real STEAM methodologies are applied in education are rare. Through partnership and deep collaboration, this programme will provide graduates with the competencies and a professional portfolio of work that will equip them for future roles in a wide variety of organisations such as emerging digital media practice, the cultural industries, fine art, and advertising